source
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Needed
A printed One Hundred Chart which begins with any number other than 0. On the free side of our site, use the 1 through 100 option. Subscribers have other options also.
One die.
Objects to use as markers, one for each player. Coins, markers from other games, water-bottle caps… anything that will fit within a square on the chart.
To Play
Start each marker on the first square. Roll the die and add the number on the die to the number under the marker. Move the marker to the sum of those two numbers. Hand the die to the next player. The next player rolls the die, adds the result to the number on which his marker sits, and moves his marker to a new total. The first player to pass the last square wins.
Example: Kirk’s marker is on the 1. Kirk rolls a 3. Kirk adds 3 plus 1 and moves his marker to the 4. Kirk hands the die to Susie. Susie’s marker is on the 1. Susie rolls the die and it gives her a 5. Susie adds 5 plus 1 and moves her marker to the 6.
Variations
Include the requirement that in order to win the player must land exactly on the last number. This will add a few more rounds to the game as players roll and roll until the die gives them the exact number needed.
Begin with the markers on the largest number and subtract each roll of the die from the position of the marker. Move the marker to the difference (the new total). Repeat. The first player to pass the smallest number wins the game.
Multiplication and division are other variations. Those games are MUCH faster to complete!
If the student lands on a blank space, he must write in the correct number.
Use a One Hundred Chart that begins with a number other than 1. Options include 200, 300, 400, 500, 600, 700, 800 and 900.
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Wednesday, 2 June 2010
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